And because you're walking around Alterra sites, you're not exploring anymore - only "re-exploring". ![]() The horror elements don't work properly for lack of open water. ![]() Most of the potentially interesting aspects end up abandoned, unexplained and unresolved. The dialogue is without choices and feels very sterile. It is nonsensical and collapses in on itself after the first third of playtime / the beginning of the supposed 'story arc'. I spent hours looking for the greenhouse location because I couldn't believe that what I had already found was supposed to be all there was. Precursor sites are insultingly barebones.Meaning the few biomes this game has are even less distinct from each other. (It's about a third of the size and you can feel every missing square meter.) ![]() Go play that instead if you haven't yet!)īecause Subnautica is about being lost in a vast open ocean - you don't get that here. (The following contains mild spoilers for the predecessor but I try to keep them minimal. Worse in most of the aspects that made the original Subnautica such a masterpiece. That is unfortunately not true.īelow Zero is Subnautica, but worse. Subnautica: Below Zero is often criticized for being "only more Subnautica".
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